File System. More...
#include "app.h"
Go to the source code of this file.
Functions | |
void | FS_FlashTest (void) |
void | FS_WaitReady (void) |
void | FS_Check (void) |
BYTE | FS_Init (void) |
void | FS_SetBoot (WORD Offset, BYTE *data, BYTE size) |
void | FS_GetBoot (WORD Offset, BYTE *data, BYTE size) |
void | FS_Format (void) |
BYTE | FS_Open (BYTE file) |
BYTE | FS_Close (BYTE file) |
void | FS_Length (BYTE file, WORD *p) |
void | FS_ZapRegis (void) |
BYTE | FS_AppendRegis (REGIS *data) |
BYTE | FS_ReadRegis (REGIS *data) |
BYTE | FS_AppendUnit (UNIT *data) |
BYTE | FS_WriteUnit (UNIT *data) |
BYTE | FS_ReadUnit (UNIT *data) |
Variables | |
bank3 WORD | gRcp |
bank3 WORD | gRnor |
bank3 WORD | gRcb |
bank3 WORD | gUcp |
bank3 WORD | gUnor |
bank3 WORD | gUcb |
bank3 WORD | gPA =0x0000 |
Stored value in flash. More... | |
bank3 WORD | gPC =0x0000 |
temporal More... | |
Detailed Description
File System.
This file is part of JADEKU Portable ADQ device for Routines Control.
Copyright (C) 2006-2009, Hernan Monserrat hemonserrat<at>gmail<dot>com
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
Definition in file fs.c.
Function Documentation
◆ FS_AppendRegis()
◆ FS_AppendUnit()
◆ FS_Check()
void FS_Check | ( | void | ) |
◆ FS_Close()
◆ FS_FlashTest()
void FS_FlashTest | ( | void | ) |
◆ FS_Format()
void FS_Format | ( | void | ) |
◆ FS_GetBoot()
◆ FS_Init()
BYTE FS_Init | ( | void | ) |
◆ FS_Length()
◆ FS_Open()
◆ FS_ReadRegis()
◆ FS_ReadUnit()
◆ FS_SetBoot()
◆ FS_WaitReady()
void FS_WaitReady | ( | void | ) |
◆ FS_WriteUnit()
◆ FS_ZapRegis()
void FS_ZapRegis | ( | void | ) |